Adding 3D special effects
The next release of Fyne will make it possible for developers to add 3D effects – see how! Continue reading Adding 3D special effects
The next release of Fyne will make it possible for developers to add 3D effects – see how! Continue reading Adding 3D special effects
It’s been years since I first tried, but now I am back on Patreon with weekly videos shared for all my followers. Newsletters and tutorials all lined up to help you learn what is possible with Fyne, FyshOS and Apptrix.ai. Like that logo? Me too π my current video shows how it was built and how easily I made it into a screensaver for my … Continue reading New videos now on Patreon!
Happy New Year if it’s not too late. I like to keep celebrating the fresh opportunities of a year changing until we hit February. In each of my interactions this month I have been discussing the fact that 2025 looks like it will be better than the 2 years before. With economic improvements, further distance from lock-downs and being a year further down the preparation … Continue reading An Honoured Start to 2025
It’s the holiday season which means, apart from family and abundant eating and drinking, it’s time to sit down and get some coding projects done. I don’t know if others find this too, but I love the opportunity to step away from work and progress projects that have gone dreamed of but otherwise not progressed. So here are a few tasty morsels that I am … Continue reading Holiday Coding
Today I posted a reflection on 2019 for the Fyne project – it’s been a very busy year indeed. We are celebrating 9 releases (3 major), 37 contributors, 7300 stargazers on GitHub and a conference live streamed on YouTube – to read more head to the Fyne blog. It clearly would not be possible without the fantastic contributions of the community – developers, designers, testers … Continue reading Looking toward a Fyne 2020
Recently one of the great developers that contribute to FyneΒ (thanksΒ steveoc64!) pointed out a cool BASIC interpreter on GitHub. It looked like a fantastic opportunity for a weekend project and a chance for a bit of retro indulgence. Whilst the interpreter was pretty full featured it didn’t allow me to play around through a user interface – so I wanted to see how difficult it would … Continue reading Retro weekend BASIC style
As people following this blog may know I had become frustrated at how difficult it is to create cross-platform native applications for desktop systems. Most of the languages and APIs are out dated, require complex compilation or large run-time dependencies. It was in an effort to do something about this that I started to learn Go – it seemed like a really easy to learn … Continue reading Meet the first book about Golang GUI programming
I wanted to start looking at other uses for vector graphics in an application as I develop Fyne further. Then it came to me, a card game! I managed to find a great public domain set of graphics and whipped up a card back from the fyne logo. From there laying out a simple solitaire board was a piece of cake by just implementing fyne.Layout … Continue reading Thatβs a Fyne deck of cards
Wow it’s been a busy few days getting the Fyne project up and running. It’s been well received by a large number of people already – gaining more people on our chat channel in 1 week than the Edi IDE project gained in almost 2 years! To mark the occasion of 10 days I added a blog post (and blog page π ) to the … Continue reading The First 10 Days of Fyne
What follows is an email I sent to the Enligthenment Developer list today. For some time I have wondered if the project has lost it’s way and I finally decided it’s time to make a move – and announce my new project at http://fyne.io! I know there are others who are thinking about what the future might hold in desktop software – if you want … Continue reading A different direction for a brighter future